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There's only so much that you personally have to do, but most of it can be handled by the AI. You can place any turret on them, as long as it is not larger than the dimensions of the block's surface. 4. < > Showing 1-15 of 47 comments. The selected blocks function is meant to be used with the replacement function. There is much, much more that has happened and as always the devil is in the details! -The damage output on the laser. Note: this article is under construction and the information may be incomplete. 0 and the shield damage multiplier is 1. If I look at the weapon attributes, I get damage of 5. If I look at the weapon attributes, I get damage of 5. Thanks to new technology, it is now possible to send smaller amounts of mass (i. , possibly depending on the tech level difference between the factory and the turret used. The [V. If I look at the weapon attributes, I get damage of 5. First of all, thank you for creating and posting your comprehensive video series. Avorion features procedurally generated space ships and stations. 0 and the shield damage multiplier is 1. 4 and shield damage of 5. 5 km. Works for all turret types, but not for fixed weapons (coaxial). My fleets for Avorion with all types of ships that you need. x versions of Avorion. 4. 0. Even exceptionally large and durable ships crafted from Avorion are unlikely to survive more than a few seconds of conventional damage; pre-barrier ships will be destroyed. You can see where the field affects when you add/remove blocks in build mode. This mod extends the Turret and Weapon generators to add a new Gatling-Railgun Weapon to the game. But I. ago. 0: no damage, 1: full damage. -The damage output on the laser. The types of stations can be determined by the scripts that the stations use for their routines. Ofcourse much better damage with some of them. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. 0 and the shield damage multiplier is 1. There is no "best" torpedo. Jack_Miron. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. Captains are a special type of crew member that provide unique bonuses to their ships, enable operations, and unlock the ability to use map commands with their captained ships. As of now, there are multiple kinds of script that are used by the game. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. By the time you're in inner core you should have not less than 30 armed turret slots on your main ship, plus a full page of fighters. I do not know if this applies to other weaponry. I also see that the hull damage multiplier is 1. Anything else is pretty much useless: Missile damage doesn't seem to scale well, plasma same, railguns. (e. Auto turrets are any non-point defense weapons that have been designated as autofire by you in the ship interface. 4. 1. Either way, resistance is one thing. 4 and shield damage of 5. At close range is Laser very good to. A DPS race is something a repair laser cannot win, and all combat in Avorion inevitably turns into a DPS race sooner or later. Avorion was really really slow at the start. Insane difficulty. I think there is a solution (or the seed of one) to this problem. These are the arguments passed to the server via the command line. 3. I did not change the shields, power gen, shield gen, etc. loabearwolf May 13, 2020 @ 6:55pm. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. played for hours on hours on hours. Go to avorion r/avorion •. e. Avorion's the most powerful. It was designed to fend off the Xsotan invasion in the past. (Note, detailed information on the scouting command can be found in the game LUA files at. You also don't want to build a station until you get around the Trinium and Xanthion bands. 5468 6520 4149, also known as the corrupted AI, is an end-game boss, designed to be a massive version of The AI. 3. BleiEntchen • 8 mo. In X4, the focus is on your empire and the galaxy. I have a question about damage types. (e. 422. 4. The official script types of stations at the time of writing are: Biotope. 1- I made two stations with lots of assembly blocks and hangars so they could produce fighters. Go to avorion r/avorion. Go to that location (can be found via mission. It happens when you change the sector, or when you try to buy or sell to a station etc. My fleets for Avorion with all types of ships that you need. 4. All plasma guns do <base> +50% damage to shields with random chance that they weaken (effect: all weapons gain 10% penetration for 10 sec). The resource type of the turret depends on the position in the galaxy. Beta Branch Patch 0. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. I will have to check more into that thread. Let's say I generate a Laser turret with damage of 5. example: /give -p dreadzep arg -g avorion arg -a 1000000 arg. Just remember that ramming is better used to displace and disorient enemy ships rather than as a main damage source. was very happy to find out my stuff still there for me to pick up. and the Integrity Field Generators increase the ship's durability to help minimize collision damage. But having a special unique quest to do this for each captain type would be a great incentive to level up multiple captains especially the smuggler who is mostly useless. Into The Rift is the second expansion of the space sandbox Avorion. It is a lot more Macro based, multiple ships, factory type production. Posted . Insane mode is where enemies are finally on par with your ship on a ship to ship basis, on lower difficulties combat is pretty much a joke if you build even a remotely powerful ship with some armor or shielding. 7 Avorion 4 References Acquisition Materials can be acquired. 4. You can also do this from launcher to launcher. a few ships) into the Rifts. In a turret factory you can produce turrets. The follow list got all ship sorted in fleet and slot groups. And, to be honest, it is still too good (or mining is too bad). Cannons and launchers I consider siege. Commencing attack. 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10 seconds of fire and 20. Hello, I can confirm this. Open the inventory menu and start the comparison popout by pressing E over a desired turret you have in inventory. I'm doing a bounty and the enemy ship i'm fighting says immune. This resource is found on the outskirts of the galaxy. as this directly effects the mining rate (all mining lasers have a 20000% damage bonus on rock)-Bonuses on the laser. 4 and shield damage of 5. Bolters are always good choices for making fighters, and look out for burst fire plasma turrets as well. I have my two fragments A=100 and B=17. . Edited January 5, 2021 by TenguKnight More sectors. But I. I've shot plasma and ion torpedoes, which are good against shields, on them and they didn't do a lot. I am currently writing an update of my Custom Turret Builder mod. 4 and shield damage of 5. The income from mining is slower but it is steadier, easier to obtain, and less work to set up. I also see that the hull damage multiplier is 1. 0 and the shield damage multiplier is 1. the issue, something that destroys mmorpgs, is that these two things are complete anathema to the other. Weapons like railguns don’t necessarily get better with a higher DPS stat. The selected blocks function is meant to be used with the replacement function. I learned to mix about 50% of one damage type, usually Antimatter, with 50% of another, such as physical or plasma. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. More realistic shields?Mining and salvage laser damage and ranges were weird. This extractor is reliant on food to reduce into carbon, each one is designed for a carbon source. Many of the stunning ailments can be made to go through armor with the Torturer trait, if you want to have a lockdown setter. Special traits, such as "Plasma" or "Electric" and buffs such as "+5% damage" are also randomly applied to the product turret according to its type. Most notably that repairing general ship HP damage is somehow conflated with repairing destroyed blocks. Mod: CivilShipCapture. Then use the blocks menu to select ogonite armour, and click "transform all selected blocks". Keep in mind that the DPS scaling massively per material invested can be due to things like per shot damage increasing massively on weapons primarily due to rate of fire. If I look at the weapon attributes, I get damage of 5. Operations can be ordered for ships commanded by a Captain from the Galaxy Map. Currently there are 4 types of weapons in the mod:-Heavy Turbo Laser = High damage on hull , very. Star Citizen. With several new tutorial missions the Adventurer helps the player to understand new block types and weapons. 31. If ship into asteroid, you might be able to create a hammer->anvil effect, where the target is both crushed by you and being slammed into the asteroid. 1> Tonnage restrictions. Resistance Ships Yes, Immune No. Showing 1 - 5 of 5 comments. Usually I see faction ships at maybe twice the damage of pirates. Transitioning to fewer blocks is a render benefit. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons 2) keep looking for better. Since the patch I’m lagging a lot when moving from one sector to another. This is a flat 30% increase to your hitpoints for a single system slot and a 250%ish weakness to a particular type of damage. lua is the whole key to most of the balancing in this modpack, especially turret damage and hull amount increases. 3 Damage: 32,096. Per volume, efficiency scales with tier, but trinium has a similar mass to GJ storage ratio as avorion, being only slightly lower. Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. Dakota Jul 3, 2020 @ 5:44am. In such a case, you make selections then change those to a new type. On default setting and default difficulty there certainly isn't much reason for salvaging as on those there is little reason to care for the more edge cases mechanics. 4 and shield damage of 5. Per page: 15 30 50. So lets say a Railgun does 1000 damage. 0. This file is normally found in the folders /galaxies/avorion_galaxy. But I. Use big armor pieces since damage upon destruction depends on block hp. Avorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. I've also shot one pirate with a orange shield which reduced the amount of dmg of 100k ion-torpedoes to nearly 0. For each turret in Avorion, there is a corresponding fighter type. Operations can be ordered for ships commanded by a Captain from the Galaxy Map. It Multiplies sector damage values by 75. Shield stacking and cargo tractors work very well. 0. Still even then you can brute force through it with end game weapons and/or a couple squads of fighters with plasma/antimatter. Enemies start having natural damage resistances sooner and have them much more often Enemy natural damage resistance, when applied, is bigger, and you actually end up with enemies that are entirely immune to specific damage types A certain boss with a death beam attack turns faster as the difficulty goes up My suggestion would be to add masks of different types of damage to the blocks, that vary in number/type/density with how low in HP that particular block is. Researching Basics. I then checked my mining ships, which for some reason had not been mining. 4. 947 MB. . - Favorited turrets will be on top of the list, Trashed ones will be at the bottom. Back again with more questions. 0 now live! Hey everyone! These are the final patch notes for update 2. High damage chainguns are good with a decent rate of fire, for consistent damage output, and you can often enough find them with decent %chance to penetrate shields. Jack_Miron. I am currently writing an update of my Custom Turret Builder mod. The odds of a rarity increase are 20% per turret used. Difficulty isn't high enough to really experiment with the different types yet, being on the outer edge of the galaxy still. 3 rads/s and tends to lean towards high HP, high DPS, and long range builds. This long-anticipated MMO is finally in Alpha and ready for gamers to try out this epic game. Alternatively they are further divided by 6 categories; Mines, Basic Factories, Low Tech Factories, Advanced Factories, High Tech Factories and Other Stations. Wait for the cooldown timer, then enter the Main factory to configure it like so -. After its shield is down, it will begin to summon larger. The formula for "radial distance" is the square root. I have a question about damage types. Salvaging above the turret material tier gives an efficiency and speed penalty, salvaging below the turret material gives a bonus, same as mining turrets. Make a certain (undervalued) weapon type inherently stronger against shields, with the possibility that it makes them weaker. This page is a work in progress. If I look at the weapon attributes, I get damage of 5. I find it hard to know which weapons to mount on my ship. They require power to shoot like lasers do, but a lot more. Mining lasers will deal more damage to materials that are lower tier than their own. I decided to make myself a mini-mod for that as well. in as many areas as I could handle over 2 years of development. 4, hull damage of 5. 1 - Enemy Variations, Damage Types & Hyperspace. Your difficulty level heavily determines enemy strength. and a few reds. 12 items. Since you always get a turret back, 3 turrets at a time is the most efficient, but 5 removes the element of luck. If you try to use "A" ship with a hull repair turret to repair "B" ship, and this "B" ship has shields on, repair turret doesn't work. But I. On the Avorion Wiki website, describing gun types and bonus damage, I understood what it said to mean that some of the buffs are already applied and shown in the stats, while others "like bonous damage to hulls or shileds" are added after. Lets say you have 2 turrets (any) 1 is Naonite and the other one is Avorion. Skills that can apply knocked down will have a note that says it's blocked by physical armor, so you would need to clear that armor type first. - Revisit the turrets that have remained and make a second pass with (T). - What will have to be sacrificed to make some of these adjustments is irrelevant - these relate to the very basics of the game process, and until the associated problems are addressed there's little benefit from working on something more. "-g" is the item (can be any material or credits) "-a" is amount you want. During the Boss-fight the ship opens multiple wormholes, with an anouncement in chat stating, "The Wormhole Gaurdian is channeling the black hole's power," and summons a bunch of smaller ships through wormholes. But I. Status: Finished. Fidget is a boss that behaves similarly to the Quantum Xsotan ships, in that when hit, jumps a distance away in a random direction in the same sector. Initially it was cutting specific damage types by 95%, later on it was total immunity. So guess i take for my ship Rocket and give AI ships Laser and Railgun ( have 2 AI ship right now) 1. Note that these modules have to be within one tier of each other (So if your base module is a green, you. This interface varies from script type to script type. Split this into the seven material teirs to get a range of possible damage for that teir. But I. Sync issue is my best guess. Thanks, that read like a peanlty not a bonus. For recharging batteries, you also need excess energy generation. ini file (and the entire "Galaxies" folder) will not exist unless you have started and run the server at least once. Travel operation time does take into account hyperspace jump range. The actual problems I have are: -Bigger cannons not doing damage AT ALL. 1 Acquisition 2 Distribution 3 Material Types 3. - Sector size increased to about 250kmTo demonstrate, I made a small freighter out of avorion, and then changed most of the blocks to trinium. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. 158m hull and 98m shield seem to be maximum, with. Letting the old thread die for now. 4 and shield damage of 5. Generally if you can afford it you just want to use a higher tier material and there's no point to using an earlier game material. Be aware of weapon overheating too. Avorion stats. At best, it can suggest the size/type of the turret intended to be placed on those mounts, but you can place a tiny PDC into a massive artillery turret mount, and it will look like massive artillery operating as tiny PDC. I am currently writing an update of my Custom Turret Builder mod. With particular reference to your 4th in the series Part 4 - TRADING - How to Get Rich Playing Space Trucker, I wanted to offer your audience an. If you want to know more. 4. Pages in category "Stations" The following 124 pages are in this category, out of 124 total. Enemies drop loot, resources, different weapons or ship upgrades. There's only so much that you personally have to do, but most of it can be handled by the AI. So an Avorion engine the same dimensions of an iron engine will have much greater hp and a slightly better mass to thrust ratio. 4, hull damage of 5. Its stats depend on your ship sizes, but you can easily expect 100mil shield and hull hp. default: 1 /port [value] listening port of the server Default: 27000 /exit. Ore Mine > Crystal Farm > Glass Factory. Especially if its Avorion fighters. All Discussions. Which meant that taking a single turret type, with a single type of damage, was an invitation to defeat. Avorion > General Discussions > Topic Details. I think that started in the Trinium areas. These are way to low. "-p" is the player you want to give it to. Resistance Ships Yes, Immune No. Where it matters is if the target has damage immunities, reductions, or weaknesses. I understand the rationale behind having them, it's so that not every ship is only armed with one type of weapon, but it just isn't a fun system to deal with. I've not been successful with this so far. II. Teslas, chainguns and salvagers make a great combination for when you really want to get in an enemy's face. Initially it was cutting specific damage types by 95%, later on it was total immunity. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Being exceptionally. Damage type physical / antimatter / plasma / electricity. The configuration for your Avorion server is controlled by the settings in the file server. Let's say I generate a Laser turret with damage of 5. It has the same featureset as v 1. This article details different types of turrets. Ahem. Let's say I generate a Laser turret with damage of 5. Pirate encounters now respawn after 24h of playtime (newly discovered only). Torpedoes are a special type of armament that can be launched with the Torpedo Launcher block. First off, the mining missions do take a lot of investment to get to where we were in the loop of mining and refine commands. The initial impact often does less damage than grinding into an enemy like an unneutered chihuahua on caffeine. This is a bit of a tangent from. I am currently writing an update of my Custom Turret Builder mod. 25 times as. These new, tougher enemies will appear alongside normal enemies and can have 3 levels of toughness: Tough, Savage. 0. 1 Iron 3. Whenever a meteor shower spawns, a special meteor shower warning will beep on the screen. Boxelware Team. 2b. Bullet Hell: all Fighters launched from this Station have +10% attack speed. ini. You still take full damage from everything else, and that everything else isn't much if you have a well built block. 4. In my case its physical damage types, but physical damage causes impact damage and heat, but their not immune to plasma which is also heat. Let's say I generate a Laser turret with damage of 5. Mine enough iron to sell it for 15000 credits and have 300-500 left. A ship that is large enough to have all 15 slots unlocked with as many high level Avorion turrets as say ten slots will allow, lets say around 25 turrets, with that you could easily breach 100k Omicron damage, you might even hit 200k not sure, Health and shields by this point have also become stupidly powerful, to the point where nothing is a. Avorion - eXtended is a Complete Gameplay Overhaul, aimed at fixing, extending and rebalancing sandbox aspect of the game. Normal thrust up from 181 to 246. Avorion - The complete 2022 into the rift guide to Captains and ship Automation. Both types of gateways form webs of gate lanes in the galaxy. When a server creates a new ship, it is usually randomly generated. 44. 5 rad/s and tend to lean towards fast and agile ships that can quickly close into and out of range for the. I wonder why no one ever made a map showcasing this. shut down when last administrator logs out. At least one of the two hanger openings cannot be obstructed or the fighters cannot be deployed. Originally posted by Chaka Khan: Originally posted by DreadZep: yes. I've shot plasma and ion torpedoes, which are good. -The damage output on the laser. Is the fact that one is avorion make it better? like mining turrets? that reduce damage on higher resources? Basically what i am asking is, is the DPS the only thing that matters or the. STATIONS. Let's say I generate a Laser turret with damage of 5. Description. 0: no damage, 1: total damage. The resource type of the turret depends on the position in the galaxy. Why are some ships immune to a damage type, and then more appear as you destroy them. loabearwolf May 13, 2020 @ 6:55pm. Just lost a t8 ship with 240k Shields and 50k armor in a sector with 18 ships with 200 omicron. Turrets are used for combat or mining. But I. All Discussions. - long (est) range. 422. First off, you need captain that specializes in the field you want to get them to do. If I look at the weapon attributes, I get damage of 5. 4. Fighter specific. 0 and the shield damage multiplier is 1. At best, it can suggest the size/type of the turret intended to be placed on those mounts, but you can place a tiny PDC into a massive artillery turret mount, and it will look like massive artillery operating as tiny PDC. 4. Ships are objects that can be controlled by the player in Avorion. The faster you ram something the more damage it will do, so try the velocity bypass upgrade. Armor is stronger then Hull, when comes to HP, in return it is heavier. Mostly stolen, but take it to a smuggler's. If you've played Avorion for awhile, there's one or two turrets that just make you want to go "Wow, I'd really like more than just one of those. Select a ship and then one of the operation icons to get started. 4 and shield damage of 5. 4. They require a Torpedo Storage block on a ship to function. I am currently writing an update of my Custom Turret Builder mod. For recharging batteries, you also need excess energy generation. If using the extended weapon info mod you'll see a 500-750DPS Pulse Cannon is more effective than a 3300DPS Chaingun for instance. 0. Neither appear to be selected from the input. 0 Hotfixes - (Date: March 17th, 2020) - News:. The damage of one shot (as shown in the fitting window) is calculated by multiplying the ammunition's base damage by the turret's Damage Multiplier attribute. Scientists are now intensively researching these Rifts - and they need your help. Currently you have both individual part health, and total system health (Hull integrity, if you will). Link - FORUM POST. nitrado. I also see that the hull damage multiplier is 1. It really does/has been throwing new players off unexpectedly. Bolter turrets get a bonus damage to hull. To do this go to the ship control panel (default hotkey P) and select all weapons you want to assign to a group. To get realy good weapons you either: - have drob luck and make a blueprint of it - gamble with a research station and make a blueprint of it I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. Taste the rainbow. If the shield damaging is lightning, stone negates it. The point was more along the lines of the person who suggested the cloaking mechanic, unless small ships are given some kind of advantage, whether it be speed, maneuverability, weapon avoidance or something that only a small ship can utilize then they are basically just neutered large ships and will never last in a fight. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. Well taking damage can and will knock off individual parts, hard damage like collision effects the total health pool more, which can lead to instant death in some cases (Even without your ship blowing up). 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. In this hardcore add-on you'll explore the mysterious and dangerous Rift dimension. A very easy fix is to hold shift at that moment, change the auto turrets to only attack your target and then make sure you don't target the mother ship. Close the inventory menu, select the blueprint of the turret you wish to compare, and buff the stats of the blueprint as desired. 3. 4 and shield damage of 5. 30 r19012 e6e24eaa0998. Type; cookiebottest: frontend. Shield does not prevent collision damage, so hull/armor is good to have. Xsotan detected. Avorion is currently in Early Access, and is under active development. While the initial cost of captains is relatively high for new players (over one hundred thousand credits), a captain can be used to generate. Especially major damage. 7th Tier Resource. Avorion focuses on you as a player, and not as much as your fleet/stations. The problem is that even if you do have a secondary armament on your ship that provides a second damage type, it. But I. Realistically there’s no reason not to spam your ship full of those rockets with a seeker mod. . It will only activate when you talk to it while a XSTN-K module is installed, otherwise it will be unresponsive and mostly invulnerable. If there is none, they can use the drone, as it has two mining lasers equipped. With this design, as soon as you lose a plate, you die. started a game.